Principles Of Good Software Engineering For Managing Large Amounts Of Data
Principles of Design
The Collection Hierarchy
Useful Methods of Collection
The FlyTunes Example Program - An Online Music Store
Defining the Song Class
Defining the Album Class
Seeing The Program Run
Considering The Data Structures Needed
Reusing Data - Shallow Copy vs. Deep Copy
The FlyTunesStore Program Code
Sahami, Mehran
I joined the Computer Science Department at Stanford University as Associate Professor (Teaching), Associate Chair for Undergraduate Education, and Director of Educational Affairs. From 2001 to 2006, I also taught in the CS department at Stanford as a Lecturer. From 2002-2007, I was a Senior Research Scientist at Google, where I continue to maintain a consulting appointment in the research group. My research interests include computer science education, machine learning, and information retrieval on the Web. Please see my publications web page for more information.
Previously, I worked for several years as a Senior Engineering Manager at Epiphany. Prior to working at Epiphany, I completed my PhD in the Computer Science Department at Stanford. I was also an undergrad at Stanford and I loved it so much that I didn't want to leave.
Outside of work, I enjoy spending time with family, playing the guitar, going on outdoor excursions, and sleeping (which seems to be getting rarer and rarer these days).
Assignment | Solutions | Distributed |
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Assignment 1 | Solutions | Lecture 4 |
Assignment 2 | Solutions | Lecture 7 |
Assignment 3 | Solutions | Lecture 10 |
Assignment 4 | Solutions | Lecture 13 |
Assignment 5 | Solutions | Lecture 16 |
Assignment 6 | Solutions | Lecture 18 |
Assignment 7 | Solutions | Lecture 21 |
Assignment 8 | Solutions | Lecture 24 |
Assignment 9 | Solutions | Lecture 27 |
Assignment | Instructions | Starter Code | Distributed |
---|---|---|---|
1. Karel | 07-assignment-1-karel.pdf | Assignment1.zip | Lecture 2 |
2. Simple Java | 13-assignment-2-simple-java.pdf | Assignment2.zip | Lecture 6 |
3. Breakout! | 19-assignment-3-breakout.pdf | Assignment3.zip | Lecture 10 |
4. Hangman | 27-assignment-4-hangman.pdf | Assignment4.zip | Lecture 14 |
5. Yahtzee! | 35-assignment-5-yahtzee.pdf | Assignment5.zip | Lecture 18 |
6. NameSurfer | 39-assignment-6-name-surfer.pdf | Assignment6.zip | Lecture 22 |
7. FacePamphlet | 42-assignment-7-facepamphlet.pdf | Assignment7.zip | Lecture 25 |
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Software Resources |
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Topics: Welcome to CS106A, Course Staff, Why is the class called Programming Methodology?, Are you in the right class?, Class Logistics, Assignments and Grading, Extensions, Midterm and Final, Grade Breakdown, The Honor Code, Why Karel? |
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Topics: Handout Information, Section Sign-up, Karel Commands, An Algorithm vs Program, Syntax of a Karel Program, Running a Karel Program, Creating Methods, SuperKarel, A for Loop, A While Loop, Karel Conditions, If Statement, Putting it All Together |
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Topics: Karel and Java, Common Errors, Comments, Pre-conditions and Post-conditions, Decomposition, The DoubleBeepers Example, Importance of Good Software Engineering, The Right Decomposition, The CleanUpKarel Example |
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Topics: The History of Computing, Computer Science vs Programming, What Does the Computer Understand?, The Compilation Process, Java is an Object Oriented Language, Inheritance, Instance of a Class, The acm.program Hierarchy, Your First Java Program, A ConsoleProgram Example, The Graphics Window, The Sending-Messages-to-a-GLabel Example |
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Topics: Variables, Data Types for Variables, Syntax for Using Variables, Classes as Types, Objects as Variables, Invoking Methods on Objects, Graphics Coordinates, Operations on the GObject Class and its Subclasses, Drawing Geometrical Objects, A FunGraphics Example, Expressions and Operators |
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Topics: readInt() and readDouble(), The Division Operator w.r.t ints and Doubles, Order of Precedence for Operators, Type Casting, Shorthands, Constants, The Boolean Data Type, Value Comparisons, Boolean Expressions, Short Circuit Evaluation, Statement Blocks, Scope of Variables, Cascading if, The Switch Statement, The For Loop, The While Loop |
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Topics: Information Hiding, The Void Return Type, Parameter Passing Between Methods, Bad Times with Methods, Using Classes, Instance variables vs Local Variables, The RandomGenerator Program Example, The RollDice Program Example, The setSeed() Method |
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Topics: Strings, Writing Your Own Class, Public and Private Visibility, Creating a New Class, The Constructor Method, Shadowing of Variables and the 'this' Keyword, Using the Created Class, Objects are Called by Reference not Called by Value, Class Variables, The JavaDoc, The Student Program Example |
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Topics: Importance of Private Variables, Extending the Student Class, Overriding Methods, The acm.graphics Package, GCanvas, Methods Common to All GObjects, Interfaces and Methods Defined by Them, The BouncingBall Program Example, The Geometry of the GLabel Class, The GArc Class |
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Topics: The GImage Class, The GPolygon Class, The GCompound Class, Event Driven Programs, The ClickForFace Program Example, Responding to Mouse Events, Responding to Keyboard Events, The UFO program Example |
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Topics: Pointer Recap, Why are Objects 'Call by Reference' Instead of 'Call of Value'?, Wrapper Classes for Primitive Types, Files, Code for Opening, Reading and Closing Files, Exceptions, Code for Writing Files |
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Topics: Multi-dimensional Arrays, An ArrayList, The Template Class, Methods in the ArrayList Class, An Example Program Using ArrayList, ArrayLists Hold Objects, An Example Program with an ArrayList of Glabels, The GrayImage Example Program |
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Topics: GUI, Interactors in the Context of a Java Program, The Swing Interactor Hierarchy, Window Regions, Creating Interactors, Example Programs, Exploring More Interactors, The InteractiveDrawFace Program Example |
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Topics: Review of Interactors and Listeners, Example Programs, The Use of the Two Ways Shown in the Examples - Using getSouce and getActionCommand, TextField Example, Layouts, The Temperature Conversion Example, The TextAndGraphics Example |
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Topics: Overview of NameSurfer - The Next Assignment, Components and Containers, Listeners for Components, Create a Program Which Extends Program, The ComponentListener Interface, The MusicShop Example Program, The MusicShopDisplay Example Program |
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Topics: Introduction to Lecture's material - Searching, Sorting and Algorithmic Efficiency, Searching, Linear Search, Efficiency of Linear Search, Binary Search, Efficiency of Binary Search, Comparing Search Efficiencies, Sorting, The Selection Sort Algorithm, Efficiency of Selection Sort, The Radix Sort Algorithm |
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Topics: Defining a Social Network for Our Purposes, See What the Program Needs to Do, The Six Degrees of Separation Phenomenon, Concurrency, A Thread, The Runnable Interface, Creating a Thread, Example Program, Having Shared Data Between Your Threads |